Press

posted 03/27/08 by Rick Webb

Sometimes we get press. Sometimes we talk about the press. Sometimes we talk to the press. Actually we talk to the press a lot. This is where we’re going to talk about talking about the press. Or something.

Here are some recent posts from our employees about Press:

Sweet Press

Couple awesome press happenings and whatnot over the past week or two:
First, Noah’s Likemind meetup shindig series that he founded with Piers Fawkes got written up in the New York Times Style Section. Like woah. That is all kinds of awesome.
Second, I make another appearance in Advertising Age this week on the topic of Digital Agencies taking the lead on projects sans a traditional shop I think I may have given her TOO MUCH information on that one. I smell another blog post coming up.
Next, Benjamin’s been on a mad press junket of late, appearing in Wired on the state of Mad Men-type ad execs in the modern era, reprising is regular AdWeek Column, this time on hiring creatives for internet agency work, appearing in AdWeek’s Most Influential Industry Execs rankings, and, inexplicably, even appearing on MTV. Talk about the hardest working man in advertising.
Finally, Noah was the third barbarian to speak in three years at the Boards Summit, giving a talk called Spread the Good Word.
Nice job everyone!

More Transparency in Action

I did a long, sprawling review with Nick Parish a few weeks ago, and it’s made its way into a really fascinating article Nick wrote on pricing online production that I think it a great article, with a lot of really useful and TRUE insight into our business. It’s up on Creativity and in this week’s Advertising Age, so check it out here

Rethinking the User Experience

An article I wrote, with help from Misters Webb & Baum, on User Experience and brands that is out in ADWEEK
So, giving a crap, check. This actually puts you in a good place to do your job, because you get to think about being nice to your audience. What do they want or need? How can you help them? How can you make this work for them? You get to think about them as individuals who want to have a nice moment with your brand, find out some exciting information and/or do something new.

adweek article on long-term branding

ADWEEK article #3: BRANDED CONTENT

Here’s another in my column at ADWEEK. This one’s about branded content, content, tigers, etc.
Branded Content: Not a Good Idea
Compromising art for marketing goals could really bite us in the ass
May 19, 2008
-By Benjamin Palmer
Branded content. It sounds awesome, doesn’t it? After all, our industry is married to the content industry.
TV commercials keep the lights on at every broadcast network, and indirectly keep the cable bill low enough that HBO can exist. Content producers make their cool shows and make it worth brands’ money to put commercials on the air. Magazines and newspapers know they can write all the cool articles and do all the cool photo spreads because of the ads. And we can all aspire to be directors.
But most of the time, something that’s going to make a perfect TV or Web show, proper video game or film is going to be an idea that doesn’t inherently play directly in line with the brand story (like, let’s say, insurance.) Because, what makes a great show, game or film? Artistic merit, humanity, story, talent. These occasionally overlap with marketing demographic, industry sector and brand penetration, but more often than not, they do not. God, that’s sad. We’re sort of in denial about that, aren’t we? But I think perhaps it’s best that we accept it: Great art does not necessarily have a brand angle. So there’s going to be some compromise to make the content and the brand story align with each other, and if the brand is footing the bill, guess who’s going to win that argument every time?
The problem with the notion of branded content being a sort of “direction we should all go in” is that it will end up hurting content, which in the end is going to hurt the industry.
So here is the real, immediate problem with content right now that we should be working to solve: It’s a giant pain in the ass to buy media online. Say you are a car company and you want to budget $50 million to TV media and $50 million to online media, for people who watch Lost. For TV, it’s dead easy: You make an ad and make one call and, bam, your ad is on the show, money spent, eyeballs zapped. For online media, it’s not so simple;there’s not actually $50 million worth of media to be bought online for the people who watch Lost, and certainly not with one phone call. But the interesting thing is that all those people who watch that show on TV (and that show in particular) are spending a crap load of time on the Internet, doing all sorts of interesting things. There’s no one way to capture audience yet. Every time we undertake a marketing gig, along with whatever banners we might be able to buy, we usually have to also build a custom solution from scratch.
So let’s take insurance as a category. There is a good example here: Mutual of Omaha’s Wild Kingdom. Look it up if you never saw it on TV, but I’m sure you’ve heard of it. It’s a nature show, sponsored by a brand. But it is actually a good idea for a show that was sold to a brand, and has nothing to do with the brand. They took some cool content – and, man, who doesn’t love lions taking down a gazelle? – and stuck their name on it. And 20 years later, even though I only saw the show a few times, I still remember Mutual of Omaha.
This is actually super Internet friendly, and future-proof. The Internet will always want good content, including games and utilities. Good ideas will never go out of style. It would be really great if that was the “new thing,” that brands and agencies and our industry in general were all just trying to find a way to make new kinds of content that people really liked, and multiple brands could sign on.
So what’s the answer? The biggest change needs to happen with how we treat content, particularly how online and television content interact. Television is a viable medium—it’s current, it’s passive. We all need to turn our brains off once in a while. And it’s still better than the Internet in terms of really absorbing someone else’s story.
But storytelling also needs to have an element of participation or interaction for when we don’t want to turn off our brains. For that to exist on a grand scale, like it does on television, in our ad-supported capitalist society it needs to have a model where it can be “free” because of advertising.
On top of that, in case you haven’t noticed, the Internet is hard. It’s difficult to create this stuff, far more so than linear content. And on top of that, it’s unproven to a large extent. There hasn’t been a massive success in terms of unbranded, interactive content online (though of course the makers of World of Warcraft would disagree), let alone branded.
Hulu is a good example of centralized content with multiple brand participation, but is still kind of trying to create the Internet version of a TV network. Funny or Die is maybe a better example, because it has a narrower vision and subject matter, and it’s way more “Internet” in the sense that it has some element of user ratings and vaguely user-generated content. In the gaming/social area, Habbo Hotel and Club Penguin have been hugely successful in terms of numbers, but maybe not intensely profitable from advertising revenue.
So the answer really is that we as an industry – and by “we” I mean big agencies and more specifically big agency/media companies – have to find a way to make and/or fund online content, utilities, games and platforms that can be owned or sponsored by many brands. And rather than wait for Hollywood or Silicon Valley to build them and then buy ad space from them, maybe we should think about building our own.
Benjamin Palmer is CEO of The Barbarian Group.

ADWEEK article

hey this is my second ADWEEK article as a guest columnist.
its about the internet, brands, the world, etc.
i am not usually a writer so i don’t know if its good or interesting or whatever, so let me know what you think please, i am doing these on a regular basis now, so constructive feedback is Awesome™

We write letters

N.B. This post was from the last version of our site

A little while ago there was a piece in Adweek about the Subservient Chicken. We decided to write a response to that piece because that’s the polite thing to do. Go check it out and make sure you bring your Adweek Username/Password with you.

Creativity Magazine

N.B. This post was from the last version of our site

Well look at that. Five pieces were named “Interactive Work of the Year” by Creativity Magazine in this week’s issue. Five. And we built TWO of them. Method’s Come Clean site we did with Crispin and the Milwaukee’s Best Light site we did with Mother New York. Two out of five. Dare we say we did 40% of all the awesome work on the web? No, we wouldn’t say that. But today, just today, we will feel 40% more awesome.