Creativity

posted 02/16/08 by Rick Webb

We worked up a mission statement once, but it was a little wordy, so we never formally adopted it. It read “The Barbarian Group exists to foster environments and engagements which inspire creative people to the highest creative standards and exemplify that creativity, technology, media and the network can combine to benefit commerce and culture equally.” Which is all definitely true, it just seemed a little verbose.

Then we took a different approach and tried to minimize, minimize, minimize, and we came down with something like “creative Internet’ or “creative technology.” This was all before we had a copywriter on staff. We’re sure if we tried again, it would be really awesome. It did the trick, though – the whole exercise did what mission statements are supposed to do, and got us all on the same page and focused our energies and kept us from letting our dreams about owning bars or Italian villas from distracting us from the mission at hand. So, again: The Barbarian Group exists to foster environments and engagements which inspire creative people to the highest creative standards and exemplify that creativity, technology, media and the network can combine to benefit commerce and culture equally.

So what does this mean? Well, you’ll notice a few things here. First off, we aim to benefit commerce and culture. We believe that the best advertising can do both of these. It makes everyone money, of course, but it also becomes part of our collective conscience, and it does this without resorting to anything evil. You’ll also notice this whole “highest creative standards” business. We really mean that. Like annoyingly so, sometimes.

We founded this company because we were fed up with all the compromises we had to make every day when working in advertising. Every time we grumbled under our breath “things are messed up around here. It totally doesn’t need to be that way,” we made a mental note. And every time we made a decision as we were building this company, we kept those mental notes in line.

For us, creativity isn’t necessarily a visual design worthy of Communication Arts. Creativity isn’t necessarily the highest production standards. These are tools we use when it’s necessary to reach someone. It’s the idea. It’s the purity of the idea. You can sacrifice a lot on a project and still have it be creatively brilliant, but once that core idea is compromised, well, that’s just a big warning flag.

Making sure our creative work stays as good as it can be is a full time job. It’s so easy to just let it go when things get difficult. And yes, there are times we have to back down, and yes, there are times we have to let an idea go. But it is the exception rather than the rule. We may forget sometimes, but we want to be the best, and we want the work to be the best. Remind us. One of the most powerful tools we have here is the sheer creative brainpower that we, as a company, possess. Good ideas can come from anywhere. We never want to forget that. Creative pow wows, emails, walkabouts and naps are of vital importance. We don’t care if you’re in PR or Finance or Production or are a Rails developer. If you have an idea about a project, we want to hear about it.

We’re telling you all this because we’re obsessed with it. So much so, that we forget to mention it. It often seems manifest to us. Especially since we have hired all these amazing artists that have been blissfully sheltered from the withering realities of every day life in the advertising world. Ha. Sometimes we forget to explain to you that something isn’t doable because it will kill the idea. Sometimes we sound completely unreasonable. Sometimes it seems like we’re ignoring your input. We’re not. We’re just keeping an eye on the big picture. We’re idealists. We know it’s a pain sometimes, so we figured it’s best to tell you straight off.

Our passion for creative excellence extends to the words as well as the pictures. Copy is totally the red-headed stepchild of interactive creativity. I think we use this metaphor somewhere else, but we’ll let that slide. One of this metaphor’s parents was promiscuous. Anyway, it’s true. We care about our copy. We know you do, too, and we’ll talk later in this document about how and why copy for the web is different than copy for, say, a print ad or broadcast spot (not least because there’s a lot more of it). For now, though, we just want to remind you that copy matters, and we try and keep it as solid as we can through the course of a project. -

Here are some recent posts from our employees about Creativity:

HOWTO: Fix a dead Hard drive (sometimes)

So this morning I had a little bit of a terrifying moment when Katrina brought me her computer because it wouldn’t boot. and the hard disk was making terrible noises.
Immediately I started going though my “I’m really sorry but…” IT speech in my head. Then, as if the IT gods of yore touched me with a ray of shining light, a solution came to me: smack the crap out of the drive and see if it works again.
So I did! I held the drive in my left hand and gave it two solid whacks with the right, then replaced the drive in the computer and booted it into firewire mode. Ta-da! The drive showed up, no problems at all. Immediately made a backup of her system and now we just gotta wait to get the drive replaced under Applecare!
Who would have thought that literally giving the computer a spanking would make it behave? teehee
photo by flickr user jon_a_ross

Hi. I'm TobyJoe.

Rick, our precious and beloved COO, has insisted that I post to the company blog.
I’m not at all opposed to that, but have a hard time finding the line between my voice and that of the company. After all, being CTO, everything I do reflects on the shop in some way (sorry, dudes!)
Things like showing up on time, going to bed by 10pm, having a baby, being married… All of this baggage really drags the reputation of this place down. I’m sure we’ve lost business due to my lack of cirrhosis or the fact that I’ve never tried a cigarette.
Hi. I’m TobyJoe, and I’m boring.
This post will serve as both an introduction (again – HELLO!) and a follow-up to my serialized biography and self-crit.

Geographical Biographical

I’m from Georgia. I totally hate Georgia. That’s why I don’t currently live in Georgia.
But, as with all rules, there’s an exception. I really like Athens. I spent many years there and still have lots of friends and contacts in that area. Aside from the time I was involved in a ~20 person line cook vs fratboy brawl and got my face smashed in by a guy in a ballcap, or the time two crackheads broke into my apartment and held my roommates and I at gunpoint (until one roommate – the son of a WWF wrestler – snatched the gun away and chased them outside), my memories of Athens are AWESOME.
I really dig college towns. Clean air, relatively smart and cultured folks, big houses, cheap everything, and almost zero stress… Ah, sweet college towns.
My wife is from State College, PA (JoePa!) and I adore the place. It’s got everything: the Amish, a bagel store, and some mountains. There’s a Quaker school for my son. There are even mobile meth labs!

Conflict of Interest

My big personal conflict here at The Barbarian Group is between my small/college town lust and my trendy almost-passion for agile development.
I’ve become quite the advocate of certain agile development methodologies over the past two years. One thing agile prefers is colocation of teams in order to foster better communication. It makes sense. That magical moment of standing over someone’s shoulder, helping them solve a bug or tweak a design makes a lot of the shitty moments (late nights, framework design flaws, Web services) more tolerable.
Here at TBG, we work in a way that only offers partial colocation. We split all projects across all of our offices as a way to ensure whole-company influence. We don’t have an “A Team” and a “B Team” and so on. We have one massive, terribly awesome team of folks who are cross-functional despite their classical titles (which some of our more stodgy clients demand). Every project here is touched or thought about or spoken of by nearly every person at some point in its life cycle.
It works really, really well. We produce amazing work. Nobody reading this can compete with us. We’re retarded good.
The only downside is that, occasionally, implementation tasks can feel a bit isolated. Chandler out in LA can’t easily ask me to take a peek at something without going through a whole SVN branch-commit-checkout process. It kinda kills some of those magic moments.
It’s a minor gripe. It’s an aesthetic gripe, at core. I like these folks, and like to collaborate in the flesh. For one, that sounds really filthy (YAY!). Also, online, I come off as a real dick. In person, I’m super cuddly and lovable. Sexy, even.
So, where’s my conflict, exactly?
The gist is this: I frequently push towards stronger colocation, despite clear proof that our current methods work very well. At the same time, I long to buy a farmhouse with a T1 and work remotely year-round.
I’m thinking I should shut up about colocation and just move to the country. At least then my boring lifestyle of child-rearing, book writing, team building, job selling, coding, cooking and going to bed early will be a novelty.
Maybe I’ll buy a huge Victorian and make it into a Barbarian Bed and Breakfast. I can fly project teams out and put them up in four-poster beds and cook them Berkshire bacon and eggs and make them work their asses off and choke on the clean air.

iGoogle Artist Themes

Last night, Google was kind enough to invite the Barbarians to the New York launch party for the iGoogle Artist Themes. We’ve been working with Google on the artist themes for a few months now, and we were excited to see them go out into the wild and spread the creative love.
But boy, we sure weren’t ready for the high class event! What a good time. We’ve seen our share of tech gatherings, of course (we hit an awesome Nokia/Webby Award event on Tuesday at the Nokia Flagship store), and ad events (we also hit the ANDY Awards on wednesday), but this was an ART event. We’ve not seen this kind of art star power in one room since the opening of the New Museum last fall.
The highlight of the night was a panel, moderated by Marissa Mayer, featuring… wait for it… Mark Ecko, Anne Geddes, Bob Mankoff (of the New Yorker, whose theme we produced, among others), Jeff Koons and Michael Graves.
Jeff Koons and Michael Graves? Holy heck. It’s not every day you accidentally stumble into a room featuring two of your high school idols. Also spotted: Diane von Furstenberg, and a personal hero of the Barbarian Group, of course, John Maeda. I was too chicken to go say high to him, even though I was recently on a panel with one of his former students and now a prof at the Media Lab, David Small.
Anyway, awesome night. We’re proud to have worked on this project with Google, and we’re ever thankful to Maya Moufarek, Michaela Prescott, and Andy Berndt for the gig.

Massaging Media Keynote Slides

A few weeks ago I gave a talk at an AIGA conference in Boston called Massaging Media 2. I agreed to do it back in like February or something and I didn’t give it much thought at first. AIGA. Boston. I first became a member of the AIGA in Boston in 1993 or so, so it was a nice thought to give a speech there. I’d do my usual “Designers” speech, about how design isn’t always pretty, and how we don’t care about the art/commerce axis here at all.
But then, I took a work-from-home Friday just before the conference and actually went to the site and checked out the topic of the conference and oo oo! It was a design education conference. With the subtitle “graphic design education in the age of dynamic media.” Oh man! A room full of design educators. Now was my one and only chance to tell them ALL, at once, what was needed. For a man that lives and breathes hiring designers out of school, and has dealt with the educational issues his entire professional life, this was a rare and golden opportunity.

The End of Advertising, and Why We Should Celebrate.

So since I’ve come to TBG, I’ve found myself thinking more and more about the state and future of advertising, and all paths of thought have led me to a singular conclusion: The Internet will be the end of Advertising. As we know it. And we should be glad.

Agnosticism, media and otherwise

All clients want are ideas that solve their problems, period. And yes sometimes that’s a television ad, sometimes a website, sometimes an LED display on a blimp, sometimes all three. But, who the hell knows ahead of time?
Digital is constantly evolving and it is also portable and malleable, and because of these things we are forced to develop ideas in the absence of execution. It’s a necessity. We really have no other choice. We don’t know. It could be anything. The good news is that technology enables almost everything. The Internet. A wall. Your phone. Something on Tivo. The moon. The key thing is to understand the problem and discuss solutions at a much higher level, and then figure out how to deliver them. This is how we operate, most of the time. Post the problem to the company, let ideas build, decide which ones best solve the problem, then figure out how to deliver them. It’s actually very sensible. And the more people we recruit from all walks of life the better the ideas are getting.
So, forget everything you’ve done before. Discard all your beliefs. Be agnostic. That’s kinda how we work. It’s actually pretty fun. And sometimes you’re making t-shirts.

Too Many Words and Not Enough Pictures

So I was checking out the hubub over at adweek on our new site. We were winning the vote earlier on, but I’ll let Grey have their way. That’s cool. Luckily other reviews have been more positive.
It’s interesting, though. I note two threads in those comments: first, that we were known as a Flash house, so why do we have such a “boring” site? And secondly, “too many words!” Who has time to read all those words? I felt a brief surge of panic that I always feel when hit with a little criticism, but I figured hey! We have a site where we have to write all the time now! I may as well write out our thinking on the matter.

Real World Interactive

We here at The Barbarian Group sometimes state the obvious, that we are experts in interactive, and people are sort of like, ho hum. Interactive is such an overused word but so rarely executed. What we mean when we say interactive is that we are great at making things that people interact with, as in, they do something and it responds to their actions, and visa versa. The result is a deeper and more engaging experience and when it’s brought to them by a brand then there is a positive connection to the brand. It’s that simple.
Now, what we have begun to do quite frequently is apply this philosophy to installations, or “real world interactive.” A billboard you control from your phone. Stadium signage that reacts to the music played on stage. A wall that responds to your presence. Saturn Nextfest Grass Wall is a good example. A 70 by 20 foot wall of digital grass that responds to your movement, as if you are an insect making your way across somebody’s lawn. It’s fun. We want to do more.
A friend of mine sent me this example from just across the river in Cambridge, MA: Hyposurface.org Has anyone seen this in action? Would love to find more examples.