Content

posted 02/23/08 by Rick Webb

Content Creation. Man, where to begin.
There’s a whole world of content creation going on out there. There’s ad agencies starting production companies, film production companies started branded content concerns – I just had a long talk and offered a bunch of advice to a very successful film production company who’s getting into branded content. There are animation houses and viral video production firms and really interesting companies like our friends at Core Audiovisual.
What’s the Barbarian’s place in this world? Do we produce content? Yes. Do we think content is revolutionizing the industry? Yes. Is it “the next big thing?” Not really. Maybe. Sometimes. It’s a tool in the arsenal. Just like Viral Marketing. Just like Benjamin’s vaunted “Branded Utility.”
The Barbarian Group is pretty clearly (we hope) striving to excel in all areas of digital marketing. We’re expanding slowly in some places, and quicker in others. Our content creation capabilities and experience has been slowly, inexorably progressing through the years.

Where we’re at now.

We shepherd. We concept. We partner. We integrate. What does this mean? It means we’re not out to overthrow the Mekanisms, Curious Pictures or Digital Kitchens of the world. It means we’re out to mesh with them.
What do we bring to the table? Quite simply, no one understands the interactivity of content in this world like we do. In a digital world, content is more than pictures in a sequence. It is more than words in sequence. Here. Let’s use a visual metaphor:
This is a picture of Benjamin and our friend, screenwriter Dan Shefelman, working on a matrix I worked up for the Samsung Anyfilms project. What is that matrix? Why, it’s the screenplay. We had similar issues with the Subservient Chicken. Clips being played in any order, somehow seeming seemless.
This rasises concerns on two fronts – creativity and technical.
First, there’s creativity: how do you make a compelling story, or universe, when the user is in control and it can go in any direction? Who writes all that copy? Exponentially more copy is needed for a three-dimensional, interactive narrative than a linear one. And how do you make it creatively interesting? How do you keep a tone? How do you impart a brand message when the user can direct the narrative in any direction. This, in essence, is one thing we provide in the content creation realm: assistance, direction and vision in bringing your content into the truly interactive realm, not just more television on the web.
Next, it raises technical concerns. Benjamin commented to me once that the editing we do, with video, is the exact opposite of traditional editing. With the Subservient Chicken, we shot video all day long and then cut it up into hundreds of small clips. Same with Samsung Anyfilms. With a normal video edit, you take a lot of small parts, and you put them together into one long narrative. This fundamental difference takes on so many different ramifications in the technical world – software isn’t necessarily made with these things in mind. Workarounds are needed. New tactics. It’s here, too, we bring something new to the table.
So, this is how we’ve been working lately: bring our unique talents to where they’re needed, and work with the experts where they can do it better. Let agencies handle the brand vision. Let production companies handle the shoot. Let VFX houses do the high end compositing. Focus on where these traditional practices need help in transitioning to the interactive world.
How will this progress over the coming years? We don’t know. Will the traditional houses master the skills we have? Will we need to compete by partnering more closely with one shop or building internal services? We can’t say. We CAN say that we’ll do what it takes to keep pushing content into the interactive realm, and making new, compelling content on the internet that’s more than just pictures moving in sequence. Content that engages the consumer, brings them in and puts them into control. Content more akin to Video Games than movies.

Here are some recent posts from our employees about Content:

Syndicated Advertising

Andy Berndt at Google, good friend of ours, making some advertising for Burger King through Seth MacFarlane of Family Guy fame. The ads, created by Seth, will precede his Cavalcade of Cartoon Comedy, an interesting experiment in online syndication through Google AdSense. Instead of creating content for a website and driving people to that site to aggregate eyeballs and then sell media this “series” will be exported across the web via Google (and YouTube). I was always wondering how they would make decent money on this syndication but now it makes sense: relevant preroll. Nice.
Can’t wait to see how this plays out. I’m certain the ads will be funny, if nothing else.

Pimp your brand a little longer, longer with Big Red

I’m historically no fan of brand vehicles or branded content, but I can tolerate it if it’s transparent. The fact that Chris Brown, an “artist” and “musician” (i use both terms with more than a dash of sardonic vitriol) would allow his creative process to be co-opted by….
You know what? I can’t even finish the thought. Let’s go Outback tonight!
As an aside, what could Wrigley have done with the same kind of impact? How about re-buying the naming rights to Wrigley Stadium, and ensuring that they’re preserving an historic part of American History? How about that?

ADWEEK article #3: BRANDED CONTENT

Here’s another in my column at ADWEEK. This one’s about branded content, content, tigers, etc.
Branded Content: Not a Good Idea
Compromising art for marketing goals could really bite us in the ass
May 19, 2008
-By Benjamin Palmer
Branded content. It sounds awesome, doesn’t it? After all, our industry is married to the content industry.
TV commercials keep the lights on at every broadcast network, and indirectly keep the cable bill low enough that HBO can exist. Content producers make their cool shows and make it worth brands’ money to put commercials on the air. Magazines and newspapers know they can write all the cool articles and do all the cool photo spreads because of the ads. And we can all aspire to be directors.
But most of the time, something that’s going to make a perfect TV or Web show, proper video game or film is going to be an idea that doesn’t inherently play directly in line with the brand story (like, let’s say, insurance.) Because, what makes a great show, game or film? Artistic merit, humanity, story, talent. These occasionally overlap with marketing demographic, industry sector and brand penetration, but more often than not, they do not. God, that’s sad. We’re sort of in denial about that, aren’t we? But I think perhaps it’s best that we accept it: Great art does not necessarily have a brand angle. So there’s going to be some compromise to make the content and the brand story align with each other, and if the brand is footing the bill, guess who’s going to win that argument every time?
The problem with the notion of branded content being a sort of “direction we should all go in” is that it will end up hurting content, which in the end is going to hurt the industry.
So here is the real, immediate problem with content right now that we should be working to solve: It’s a giant pain in the ass to buy media online. Say you are a car company and you want to budget $50 million to TV media and $50 million to online media, for people who watch Lost. For TV, it’s dead easy: You make an ad and make one call and, bam, your ad is on the show, money spent, eyeballs zapped. For online media, it’s not so simple;there’s not actually $50 million worth of media to be bought online for the people who watch Lost, and certainly not with one phone call. But the interesting thing is that all those people who watch that show on TV (and that show in particular) are spending a crap load of time on the Internet, doing all sorts of interesting things. There’s no one way to capture audience yet. Every time we undertake a marketing gig, along with whatever banners we might be able to buy, we usually have to also build a custom solution from scratch.
So let’s take insurance as a category. There is a good example here: Mutual of Omaha’s Wild Kingdom. Look it up if you never saw it on TV, but I’m sure you’ve heard of it. It’s a nature show, sponsored by a brand. But it is actually a good idea for a show that was sold to a brand, and has nothing to do with the brand. They took some cool content – and, man, who doesn’t love lions taking down a gazelle? – and stuck their name on it. And 20 years later, even though I only saw the show a few times, I still remember Mutual of Omaha.
This is actually super Internet friendly, and future-proof. The Internet will always want good content, including games and utilities. Good ideas will never go out of style. It would be really great if that was the “new thing,” that brands and agencies and our industry in general were all just trying to find a way to make new kinds of content that people really liked, and multiple brands could sign on.
So what’s the answer? The biggest change needs to happen with how we treat content, particularly how online and television content interact. Television is a viable medium—it’s current, it’s passive. We all need to turn our brains off once in a while. And it’s still better than the Internet in terms of really absorbing someone else’s story.
But storytelling also needs to have an element of participation or interaction for when we don’t want to turn off our brains. For that to exist on a grand scale, like it does on television, in our ad-supported capitalist society it needs to have a model where it can be “free” because of advertising.
On top of that, in case you haven’t noticed, the Internet is hard. It’s difficult to create this stuff, far more so than linear content. And on top of that, it’s unproven to a large extent. There hasn’t been a massive success in terms of unbranded, interactive content online (though of course the makers of World of Warcraft would disagree), let alone branded.
Hulu is a good example of centralized content with multiple brand participation, but is still kind of trying to create the Internet version of a TV network. Funny or Die is maybe a better example, because it has a narrower vision and subject matter, and it’s way more “Internet” in the sense that it has some element of user ratings and vaguely user-generated content. In the gaming/social area, Habbo Hotel and Club Penguin have been hugely successful in terms of numbers, but maybe not intensely profitable from advertising revenue.
So the answer really is that we as an industry – and by “we” I mean big agencies and more specifically big agency/media companies – have to find a way to make and/or fund online content, utilities, games and platforms that can be owned or sponsored by many brands. And rather than wait for Hollywood or Silicon Valley to build them and then buy ad space from them, maybe we should think about building our own.
Benjamin Palmer is CEO of The Barbarian Group.

The WB is back

According to the New York Times the WB is keeping its brand alive on the web. I like this idea. The WB had a specific brand and audience and I think they might be successful in retaining and attracting more people here than on the actual television.

OMG TronGuy

okay so we had a vip afterparty at our office for ROFLCon
which was super weird/awesome – like drew curtis from fark, CHEEZ, average homeboy, stuff white people like, moot from 4chan, man, tons of people. it was really fun and if you nuked our boston office saturday night, the internet would have been 5% less funny in an instant. no i take that back. that would have made it funnier. anyhow, everyone was unanimously in awe of Tron Guy, who had a camera crew following him around, and i guess i never thought about it beforehand, but this guy’s super nice and has a friendly, thick, SOUTHERN ACCENT. of course it makes sense but i was sure surprised.

2 Husbands and New Museum

N.B. This post was from the last version of our site

Hello all! We just launched the new website for the New Museum of Contemporary Art in New York City. The first new Museum construction in decades in New york City, and it was architected by the Pritzker Prize winning Kazuyo Sejima and Ryue Nishizawa for Saana, in their first US construction. The museum opens to the public today, and you should go check it out. We popped into the opening gala last night and can assure you the museum is beautiful and the art is uncompromising. You can read about the museum and the exhibit here and here.

It’s an honor to have taken part in the re-launch of this famed institution, and we look forward to our continuing relationship with the Museum and Droga5, our friends and their brand agency.

Additionally, 2 weeks ago we launched a new reality entertainment website in partnership with The Junior High Men in San Francisco. It’s called The 2 Husbands and we are completely in love with the idea and the site. Enter to win the opportunity to marry either Zach or Tanner, and win $50,000. Yes, you can really marry them. We also got a great writeup in the UK’s Guardian this week. You can read that here